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Comprehensive design document for new loot generation system: - YAML-based configuration format - Flexible filtering (mob/quest/container sources) - Weighted probability with MIW limits and fallback - Hot-reload support via CfgManager - Local zone tables + global tables - Replaces dead_load and GlobalDrop systems Implementation estimate: 3.5-4.5 weeks (10 stages) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add loot tables system with YAML-based configuration - Source-centric and item-centric table types - Weighted random item generation with probability_width - Filters: vnum, level_range, zone, race, class - Nested tables for reusable loot pools - Player-specific filters (level, class restrictions) - Hot-reload support via CfgManager - Admin command: loottable (list/info/reload/test/stats/errors) - Integration with corpse.cpp for mob death loot - Conditional compilation with HAVE_YAML preprocessor - Unit tests for core functionality - Documentation and example configuration for zone 40 Build with: cmake -DHAVE_YAML=ON Requires: libyaml-cpp-dev Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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